Factions
The Faction System
DME-WAR is a mod developed exclusively by Psyern for DeadmansEcho. It brings a real faction war to the server — without excluding PvE players. Four factions are available:
West
War faction. Fights for zones, points and dominance. Own trader, own HQ, own ranks.
East
War faction. The direct enemy of West. Same mechanics, mirrored structure, own identity.
Neutral
No war. Pure PvE mode. Default faction when first joining the server. Always protected — never takes PvP damage, never deals PvP damage.
Bandit
Outside the EAST/WEST conflict. Highest risk, no team support. Everyone targets you — you target everyone.
Zone Types on the Map
The server has three zone types — each with its own PvP rules:
| Zone Type | PvP | Capture Mechanic | Example |
|---|---|---|---|
| PvE Area | completely blocked | — | Standard terrain, largest part of the map |
| General PvP Zone | active for all (except NEUTRAL) | none | Loot spots, bunkers, oil rigs etc. |
| DME-WAR Warzone | active per faction matrix | Triangulation → Radio Station | 2 large + 6 small faction zones |
Who Can Attack Whom? (PvP Matrix)
Applies in every PvP zone (both general and DME-WAR warzone). In the PvE area all PvP is blocked.
| Attacker ↓ / Target → | NEUTRAL | EAST | WEST | BANDIT |
|---|---|---|---|---|
| NEUTRAL | ✘ | ✘ | ✘ | ✘ |
| EAST | ✘ | ✘ | ✔ | ✔ |
| WEST | ✘ | ✔ | ✘ | ✔ |
| BANDIT | ✘ | ✔ | ✔ | ✔ |
Choosing & Switching Factions
Via the book (Key B) or the start screen faction page you can view and switch your faction. Switching is possible every 7 days — choose carefully.
Becoming a Bandit (Two Ways)
| Method | Mechanic |
|---|---|
| Voluntary | Via the Faction Book or the start screen. Standard switch cooldown applies. |
| Auto-Demotion | After 10 team kills (killing players of your own EAST/WEST faction) you are automatically demoted to BANDIT. Switch cooldown activates — no immediate switch back. |
Team-Kill Counter Reset
- Switch to EAST or WEST (via book or start screen) → counter resets to 0
- Switch to BANDIT (manual) → counter is retained
DME-WAR Warzones
Within the general map there are faction-specific warzones with capture mechanics:
- 2 large war zones stretch across large areas of the map — separated by a neutral PvE strip.
- 6 smaller war zones can be captured via triangulation.
Capturing Zones — The Capture Loop
Per warzone you must complete these five steps sequentially:
After a successful capture: zone ownership changes, server-wide announcement, capture sound, AI reinforcements spawn, Discord webhook fires. A same-faction cooldown prevents immediate re-capture by the same faction.
Zone Tick — How Do Points Come In?
Server tick every 360 seconds (= 6 minutes) for each held warzone:
- +5 points per held zone for the owning faction
- Dominance Penalty: If one faction holds all 5 zones, the opposing faction loses 20 points per tick
- Points are shared among all faction members (cap: 250,000)
Buffs & Unlocks After Warzone Control
The more warzones a faction holds, the stronger the benefits — for all members simultaneously:
(every 360 sec.)
CD: 900 sec.
Sustain Buff: approx. −20% hunger & thirst
Stamina: −15%
Dominance tick: enemy −10 pts every 360 sec.
Duration Scaling — Dominance Brake
Capture times scale with the number of held warzones. Factor: 1.35 ^ (zones − 1) — the more you hold, the longer the next capture takes. Slows dominance and creates comeback opportunities.
| Zones Held | Factor | Radio Station (default 25s) | Antenna (default 15s) |
|---|---|---|---|
| 1 | 1.00× | 25 s | 15 s |
| 2 | 1.35× | 34 s | 20 s |
| 3 | 1.82× | 46 s | 27 s |
| 4 | 2.46× | 62 s | 37 s |
| 5 | 3.32× | 83 s | 50 s |
AI Backup via PersonalRadio
Players with rank General (EAST or WEST) can request AI reinforcements in their own warzones via PersonalRadio — 5 zone-specific actions in the scroll menu:
- Requirements: EAST or WEST · Rank General (6) · Warzone held by own faction
- Cooldown / lock against spam
- Cost: Faction points or Bitcoin (configurable)
Heli Backup via Smoke Grenade
Second backup option — faster, but with its own rules. Trigger is the red M18 smoke grenade. Works manually (you throw) or automatically (after each zone capture).
Rank Gate
- Only Officer (Rank 5) or General (Rank 6) may throw
- Lower ranks receive a German error message when throwing — the grenade triggers nothing
- BANDIT and NEUTRAL are completely excluded
Auto-Reinforcement on Capture
Additionally, after each successful warzone capture, a heli with 4 AIs is automatically called — with a 5 second delay. No rank gate, no cooldown.
Faction Ranks
Ranks are determined by faction points and are earned collectively by the whole faction. Higher ranks unlock traders, backup rights and tangible advantages.
BANDIT • Outlaw.Faction Headquarters
EAST and WEST each have a fixed headquarters on Chernarus. The HQ serves as a rally point, strategic node and organizational center of the faction — and strengthens identity, coordination and cohesion.
Trader & Progression
Each war faction has exclusive, faction-separated traders. Certain traders are only unlocked from a specific faction rank — progression feels tangible and earned.