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020.1 / TANK

🛡 Tank Set

Frontline · Heavy PvP · Boss Tanking
AUTHOR   DME TEAM
STATUS   ACTIVE
UPDATE   2026-05-28
Tank action shot
RoleFrontline / Tank
CamoMulticam Black (MCB)
SourceBoss Drops
LanguageEN
✅ Status: Fully live in-game. All 6 of 6 slots of this set are active. The Full-Set ability is now fully wired up — the specific trigger fires automatically in-game, effect and cooldown are server-validated. Incoming hits trigger the ability without needing any action press.

Concept

The Tank is the damage-soak role. He carries the highest resistances against melee, trauma and shock — surviving boss combos and frontline PvP longer than any other set. The price: maximum encumbrance and reduced stamina economy. He is not made for hit-and-run. Running with the Tank wastes its strength.

Slot Bonuses

SlotBonusPoorNormalEpicCorruptedPenalty
HelmetSchock- & Hirnerschütterungs-Resistenz5 %8 %12 %15 %−5 % Ausdauer-Regen
VestNahkampf-Resistenz8 %11 %15 %18 %−8 % Max-Ausdauer
JacketBlutungs- & Wundresistenz5 %8 %12 %15 %+8 % Hunger / Durst
PantsTrauma-Resistenz5 %8 %11 %14 %−5 % Bewegung
GlovesVerletzungs-Kontrolle4 %7 %10 %13 %+5 % Waffen-Schwanken
BootsKnochenbruch-Resistenz5 %8 %12 %15 %+6 % Ausdauer-Verbrauch

Set Bonuses (stacking)

  • 2 Pieces: +5 % Schmerz-Resistenz
  • 3 Pieces: +8 % Hämatom- / Trauma-Resistenz
  • 4 Pieces: +11 % Wund-Resistenz
  • 5 Pieces: +15 % Schock- & Hirnerschütterungs-Resistenz
  • 6 Pieces — 🛡 Juggernaut: (Full-Set, see below)

Full-Set Ability

🛡 Juggernaut

Trigger: A single hit deals 5 or more shock damage

Effect: 80 % of the shock damage is instantly refunded + 4 s active window. Example: Knight hit 12 shock → only 2.4 shock lost instead of 12. In PvP this saves you from instant knockout on sniper headshots.

Cooldown: 90 seconds (with Hazmat items mixed in: 76.5 s)


Combat Bonus Layer (full 6-piece set required)

BonusValueDetails
Effective HP+70 %Incoming damage reduced to ~0.59× (de-facto +70 % HP)
Damage Reduction+15 %Incoming damage additionally × 0.85
LMG Damage+30 %PKM, M249, MK48 — all belt-fed MGs

Combined (~0.59 × 0.85 ≈ 0.50): Full Tank Set takes only half the damage. LMG hits deal 30 % more damage. No headshot or rifle bonus — focused intentionally on the MG-tank role.

✨ Quality aura. You can identify the quality of a set item from a distance by a colored particle aura: Green = Poor · Blue = Normal · Orange = Epic · Pink = Corrupted. The material stays the same for all qualities — the aura is the differentiator.

Corrupted Variant

Full Corrupted gives a bulky brute-force build with miserable stamina and slow movement — but maximum damage-soak. Ideal for stationary boss defense, terrible for anything mobile.


Drop Probability per Boss Tier

Each boss kill rolls one set item. Quality distributes as follows:

Boss TierPoorNormalEpicCorrupted
Row 1 — Knight, Tagilla, Shturman, Glukhar, Birdeye80 %18 %2 %0 %
Row 2 — Grimlock, Havoc, Overseer, Reaper, Scarecrow70 %25 %5 %1 %
Row 3 — Deadeye, Executioner, Phantom, Viper, Warhound55 %35 %10 %3 %
TheKing — Final Boss40 %40 %15 %5 %

Tips & Synergies

  • Don’t run Tank solo — you need teammates who cover for your slow tempo.
  • Vest and Helmet have the strongest slot bonuses — Corrupted versions pay off the most here.
  • Tank builds can’t kite bosses — plan fixed defensive positions instead.
  • Heavy weapons (PKM, MG3) fit the Tank tempo better than assault rifles.
DEEN