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Psyern is a DayZ mod developer from Germany: 40+ mods built, three public on Steam with 21,900+ subscribers. Custom DayZ mods for zones, player logic, UI, economy, sound and events.

Made in Germany · Support DE & EN
DME // DEV FILEMOD DEVELOPMENT · GERMANY

Custom DayZ Mods
by Psyern

40+Mods builtDeveloper’s own figure
3PublicAvailable on the Steam Workshop
21,901Steam subscribersAll three mods combined, 20 Aug 2026
693FavoritesAll three mods combined
14LanguagesLocalisation in the radio mod
+1Co-developmentNinjins Bounty Mod, together with Ninjin

Who is Psyern?

Psyern is the mod developer behind Deadman’s Echo, a German DayZ community server on Chernarus. On the Steam Workshop he publishes as |D4Cy|®Psyern®. All three of his public mods carry the same line in their description: originally developed for Deadman’s Echo.

That is not a footnote, it is the working method. A mod does not start on a drawing board – it starts because something is missing on a live server: an atmosphere that does not carry. A travel system that pulls players out of the game. A radio that DayZ simply does not have. It gets built for a server in operation, for players who notice immediately when something stutters, annoys or breaks.

Server first. Workshop second.

That is why the number of released mods is small and the number of built mods is large. By the developer’s own account, Psyern has built more than 40 mods. Three of them are on the Steam Workshop. The rest run where they were built to run: on Deadman’s Echo – wired into the server economy, the map configuration, the faction system. Outside that context they would be useless.

A mod only goes public when it works on its own: configurable via JSON, documented, localised, with no hard dependency on one specific server setup. That is the difference between an internal server script and a mod that 10,000 other server owners can install.

Then there is the work that does not carry his own name: Psyern is a co-developer of Ninjins Bounty Mod – a complete bounty hunting system for DayZ servers, built together with the modder Ninjin. Both are listed as authors on the mod’s Steam entry.

Transparency: the figure of 40+ mods is the developer’s own statement. What is publicly verifiable are the three Workshop entries at steamcommunity.com/profiles/76561198043039918.

Release timeline

2 Dec 2025
Ninjins Bounty Mod (co-development)
Before his own first release: the start of the collaboration with the modder Ninjin on a complete bounty hunting system for DayZ. Still in active development – last update 11 Aug 2026.
13 Dec 2025
Psyerns Sound System
The first public release. A server-controlled ambient sound system with 166 built-in sounds and freely definable trigger zones.
20 Dec 2025
Psyerns Radio Show
Seven weeks later, the largest package: working radios for hand, vehicle and base with seven stations, 140+ tracks and 18 DJ clips.
21 Mar 2026
Psyerns Teleport Overhaul
Built together with Lufson. Completely free, source code open on GitHub, repacking explicitly allowed – a deliberate counterpoint to the usual closed-source modding scene.
July 2026
Sound System v2
A major update focused on performance: significantly reduced server and script load, plus an online generator for custom sound child mods. Latest updates: 18 Jul 2026 (Sound System) and 20 Jul 2026 (Radio Show).

All mods at a glance

Psyerns Sound System

Psyerns Sound System

An immersive and configurable ambient sound system for DayZ. Originally created for Deadman's Echo, this mod allows server owners to add atmosphere, t...

FREE REPACK 25,00€ SOURCE 350,00€
Psyerns Radio Show

Psyerns Radio Show

Psyern's Radioshow An immersive radio mod for DayZ Originally developed for the Deadman's Echo community server, Psyern's Radioshow brings functional ...

FREE REPACK 25,00€ SOURCE 250,00€
Psyerns Teleport Overhaul

Psyerns Teleport Overhaul

Psyern's Teleport Overhaul A standalone teleport overhaul for DayZ with UI travel, world teleports, loading screens, effects and safer server-...

FREE REPACK 0,00€ SOURCE 0,00€

The three public DayZ mods in detail

MOD 01 / SOUND & ATMOSPHERE

Psyerns Sound System

A configurable ambient sound system for DayZ. Server admins build atmosphere themselves: trigger zones with radius and cooldown, private ghost sounds for individual players, building- and weather-specific audio.

Free to useRequires CF11 languagesRepack €25Source €350

DayZ already sounds like wind, footsteps and zombies. What it lacks is direction. This mod hands that back to the server owner: an abandoned hospital gets its own signature noise. A PvP hotspot warns before it kills. A quest moment becomes a scene. One single player hears something nobody else can hear.

Features

  • Trigger zones with configurable radius and cooldown
  • Private and ghost sounds for individual players
  • Building- and weather-specific audio
  • 166 built-in sounds across horror, ambience and nature
  • In-game admin menu via NUMPAD 7
  • Custom sounds from ID 1000 upwards
  • Online generator for custom sound child mods (v2)
  • 11 languages in the interface

Fact sheet

Released 13 December 2025
Last update 18 July 2026 (version 2)
File size 184 MB
Steam subscribers 10,740
Favorites 317
Dependency Community Framework (CF)
Installation Load @CF and @Psyerns-Sound-System, start the server once – configs are generated in profiles/DeadmansEcho/
Licence Free to use · Repack €25 · Source €350
MOD 02 / RADIO & MUSIC

Psyerns Radio Show

Working radios in DayZ – as a hand-held device, in vehicles and as a stationary base radio. Seven stations, 140+ tracks, 18 DJ clips, with volume and channel control in-game.

Free to useRequires CF + DABS14 languagesRepack €25Source €250

This is the biggest of the three mods – 457 MB, almost entirely audio. Seven stations with their own handwriting: West, East, Bandits, DME, Enklave, FreeSpirit and LostSignal. Between the tracks a DJ system with moderator clips turns a playlist into an actual station. Every radio remembers its own settings.

Features

  • Three device types: hand radio, vehicle radio, base radio
  • Seven stations with distinct musical profiles
  • DJ and speaker system with 18 moderator clips
  • 140+ tracks in the full package
  • Volume and channel selection fully in-game
  • Per-radio settings are remembered
  • Server configuration via a single JSON file
  • 14 languages in the interface

Fact sheet

Released 20 December 2025
Last update 20 July 2026
File size 457 MB
Steam subscribers 9,278
Favorites 193
Ratings 89
Dependencies Community Framework (CF) and DABS Framework
Configuration profiles/DeadmansEcho/dme_radioshow.json
Licence Free to use · Repack only with explicit consent (€25) · Source €250
MOD 03 / TRAVEL & TELEPORT

Psyerns Teleport Overhaul

A standalone teleport system with an F2 menu, world teleports, loading screens, effects and server-authoritative handling. Completely free, source code open.

Completely freeOpen sourceRequires CF11 languagesRepack allowed

Teleporting is delicate in DayZ: it pulls players out of the immersion and it is a favourite entry point for exploits. This mod addresses both. Destinations appear as cards in an F2 menu with their own cooldowns, the transition is carried by effects and a fullscreen loading screen, and permissions are checked by the server – not the client.

It was built together with Lufson, with credits to hummigummi and ninjin. It is the only one of the three mods that is fully open: no price, no repack restriction, source code on GitHub.

Features

  • World teleports via triggers placed in the world
  • F2 menu with destination cards and cooldowns
  • Economy support: free, reputation-based or item-based
  • Fullscreen loading screens and visual effects
  • Preload optimisation for heavy destination areas
  • Restricted teleport zones including logging
  • DayZ Expansion Hardline integration
  • Three JSON configs, auto-generated on first launch

Fact sheet

Released 21 March 2026
File size 90.5 MB
Steam subscribers 1,883
Favorites 183
Dependency Community Framework (CF)
Co-development Lufson · credits to hummigummi and ninjin
Source code Open on GitHub
Licence Free · repacking allowed with attribution

Co-development: Ninjins Bounty Mod

MOD 04 / BOUNTY · CO-DEVELOPMENT

Ninjins Bounty Mod

A complete bounty hunting system for DayZ servers: players place bounties on other players, track their targets and collect the reward. Built by Ninjin together with Psyern.

Co-developmentBounty systemAutomatic PvE rule breakerIn active development

Bounties are one of the oldest ideas in the survival genre and one of the hardest to implement cleanly: who is allowed to place a bounty, how does the hunter find the target, and how do you stop two friends from paying each other out? This mod solves it with a bounty board, target markers on the map and a server-side payout.

The most interesting part is the rule breaker: a player who breaks the rules on a PvE server automatically gets a bounty on their own head once configurable thresholds and warnings are exceeded. An admin chore turns into gameplay – the community enforces the rules itself.

Features

  • Bounty board for placing and accepting contracts
  • Target tracking with markers on the map
  • Map integration: Expansion Map, LBmaster Markers, Vanilla++
  • Rule breaker system with thresholds and warnings
  • Rewards as items or server currency
  • Admin menu and commands for server management
  • Player blacklist
  • Four JSON configs for core, notifications, UI and rewards

Fact sheet

Psyern’s role Co-developer – listed as an author on the Steam entry alongside Ninjin
First entry 2 December 2025
Last update 11 August 2026
File size 148 MB
Status In active development
Documentation Wiki on ninjin.org
Licence Repacking and redistribution explicitly prohibited

All figures for subscribers, favorites, file size and dates are taken from the respective Steam Workshop entries, retrieved on 20 August 2026. Steam figures change continuously.

What Psyern builds – the contact for custom DayZ mods

The three public mods are examples, not a limit. Psyern builds custom mods for DayZ servers of any kind – from a single mechanic to a complete system. Each card below names what it covers, and underneath it the proof: the mod where exactly that is already running.

01 / WORLD
Zones & triggers
Zone systems with radius, cooldown and permissions: PvE and PvP zones, safezones, event areas, restricted areas with logging, triggers that fire the moment a player walks in.
PROOF  Trigger zones in the Sound System · restricted teleport zones with logging
02 / LOGIC
Player logic
Who may do what, when and why: permissions checked server-side instead of on the client, per-player cooldowns, reputation, rule violations with thresholds and automatic consequences.
PROOF  Server-authoritative checks in the Teleport Overhaul · rule breaker in the Bounty Mod · per-player private sounds
03 / INTERFACE
UI & HUD overlays
Menus, overlays and readouts that do not feel bolted on: selection and travel menus, destination cards, admin panels, fullscreen loading screens, HUD elements such as health bars or status indicators.
PROOF  F2 menu with destination cards · admin menu (NUMPAD 7) · radio UI · loading screens
04 / ECONOMY
Economy & bounty systems
Everything that carries a price: costs in items, currency or reputation, rewards, payouts, bounties, and integration with the economy mods you already run.
PROOF  Economy modes in the Teleport Overhaul · Expansion Hardline · bounty payouts in the Bounty Mod
05 / FEEL
Atmosphere & immersion
The part players cannot name but notice instantly: places that feel different, transitions that carry, moments that stay in their heads after they log off.
PROOF  166 sounds keyed to place and weather · effects and loading screens on travel
06 / AUDIO
Sound triggers
Sound in the right place at the right moment: trigger zones with cooldowns, building- and weather-specific ambience, private ghost sounds for a single player, custom sound packs from ID 1000 up.
PROOF  Psyerns Sound System · 10,740 subscribers
07 / RADIO
Radio & audio systems
Stations, playlists, moderation, volume, device classes – audio as a system in its own right rather than a file being played back.
PROOF  Psyerns Radio Show · 7 stations, 140+ tracks, 18 DJ clips
08 / EVENTS
Creepy & cinematic server events
Horror nights, staged quest moments, warning systems for dangerous zones, faction areas with their own signature – events built from sound, effect and timing instead of loot alone.
PROOF  Horror category and quest moments in the Sound System · faction zones on Deadman’s Echo

What makes a DayZ quality mod

The Steam Workshop is full of DayZ mods. A large share of them is a folder uploaded once and never touched again. A quality mod differs on six concrete points – and you can check every one of them before you install it:

1. It is maintained

An “Updated” date more recent than the last DayZ patch. Sound System and Radio Show were both last updated in July 2026, seven months after release.

2. It is configurable, not hard-wired

Server owners must be able to change values without rebuilding the mod. All three mods generate JSON configuration files in the profile folder on first launch.

3. It does not cost performance

A mod that drags down the server tick rate is unusable on a full server. Version 2 of the Sound System had exactly that goal: less server and script load.

4. It is localised

DayZ servers are international. 11 and 14 interface languages are not a bonus feature, they are the precondition for a mod to work beyond its own language border.

5. The licence is unambiguous

What may be repacked, what may not, what does the source cost? Anyone who does not write this down clearly produces conflict. On this page it is in a table, per mod.

6. There is someone to talk to

Support through Discord, with a human behind it, not a dead comment section.

The test for a quality mod is not the trailer. It is the server after three months.

German DayZ quality mods – why origin matters

“German DayZ quality mods” is not a marketing category, it describes a scene: German-speaking server owners who write their own mods because they are not satisfied with what already exists. Deadman’s Echo is one of those cases – every mod on this page grew out of running one single server.

The practical advantage for other server owners: a developer in a European time zone, reachable at European hours, with invoicing and licensing handled the German way – and mods that matured on a server with an active community, meaning players who report bugs instead of leaving.

Language is not a barrier

Psyern communicates in up to five languages, fluent in German and English. Support runs entirely in those two, from the first question to a config file at three in the morning. So a German server owner can write in German, and an international team can still follow along in English.

German FluentEnglish Fluent+3 more Conversational

That the mods themselves ship in 11 and 14 languages is the same idea one level down: your players should understand the mod, wherever they come from.

If you want to see the mods in real use, go straight to the server: Deadman’s Echo runs on Chernarus with enterable bunkers, offshore oil rigs, faction warfare and a player-driven economy. The guides explain the mechanics, the world map shows the terrain.

Licence comparison

Mod Use Repack Source code
Psyerns Sound System Free €25 €350
Psyerns Radio Show Free €25 (consent required) €250
Psyerns Teleport Overhaul Free Allowed, with attribution Open on GitHub

Licence requests go through Discord. Prices as of 20 August 2026.

Frequently asked questions

Who is Psyern?

Psyern is a German DayZ mod developer and the modder behind the community server Deadman’s Echo. On the Steam Workshop he publishes as |D4Cy|®Psyern®. By his own account he has built more than 40 mods, three of which are public.

Which DayZ mods by Psyern can I download?

Three: Psyerns Sound System (ambient sound system), Psyerns Radio Show (working radios with seven stations) and Psyerns Teleport Overhaul (teleport system with an F2 menu). All three are on the Steam Workshop and free to use for players and server owners.

What else does Psyern work on?

Psyern is a co-developer of Ninjins Bounty Mod, a complete bounty hunting system for DayZ servers. He builds it together with the modder Ninjin; both are listed as authors on the Steam entry. Documentation and contact run through ninjin.org.

Which country is Psyern from?

Psyern is a DayZ mod developer from Germany and works in a European time zone. His server Deadman’s Echo is a German community server; support and negotiations run in German and English.

Will Psyern build a custom mod for my server?

Yes. The three public mods are examples, not a limit. Covered areas include zone systems (PvE/PvP, safezones, event areas), player logic (permissions, cooldowns, reputation, rule violations), UI and HUD overlays (menus, maps, admin panels, health bars), economy and bounty systems, atmosphere and sound triggers, radio features and creepy or cinematic server events. Requests go through Discord.

Which languages can I contact Psyern in?

Psyern communicates in up to five languages and is fluent in German and English. All support runs in those two. The mods themselves are additionally localised into 11 and 14 languages.

Are Psyern’s DayZ mods free?

Yes. Running them on your own server costs nothing. You only pay for extended rights: a repack (€25 for Sound System and Radio Show) or the source code (€350 and €250 respectively). The Teleport Overhaul is completely free and open source.

Can I repack Psyern’s mods?

For the Teleport Overhaul, yes, with attribution. For Sound System and Radio Show only with the developer’s explicit consent; a repack licence is available for €25. Requests go through Discord.

What dependencies do the mods need?

All three require the Community Framework (CF). The Radio Show additionally requires the DABS Framework. No other mods are needed.

How do I install the mods on my DayZ server?

Subscribe on the Workshop, add the mod folder to your start parameters (for example @CF and @Psyerns-Sound-System) and start the server once. On first launch the mods generate their own JSON configuration – under profiles/DeadmansEcho/ for the Sound System, as dme_radioshow.json for the Radio Show. Then adjust and restart.

Why are only 3 out of 40+ mods public?

Because most of them were built for one specific server and are wired into its economy, map and faction system. On someone else’s server they would be worthless. Only mods that run standalone, stay configurable and can be documented get released.

Which languages are the mods available in?

Sound System and Teleport Overhaul in 11 languages, the Radio Show in 14 languages. German and English are included in each.

Where do I get support for the mods?

Through the Deadman’s Echo Discord. Bug reports, configuration questions and licence requests all run through it – in German and English.

Need a mod of your own?

Zone system, UI overlay, economy or bounty system, sound trigger, or an event that ruins your players’ evening – write to Psyern directly, in German or English. Licence, repack and configuration questions reach him too. Every mod on this page runs in production on Deadman’s Echo, so you can experience them first.

DME // DEV FILE · PSYERNUPDATED 20 AUG 2026Deutsche Version

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