Psyern is a German DayZ mod developer building custom DayZ mods for the community server Deadman’s Echo: 40+ mods built, three released publicly on Steam with more than 21,900 subscribers combined.
Custom DayZ Mods
by Psyern
Who is Psyern?
Psyern is the mod developer behind Deadman’s Echo, a German DayZ community server on Chernarus. On the Steam Workshop he publishes as |D4Cy|®Psyern®. All three of his public mods carry the same line in their description: originally developed for Deadman’s Echo.
That is not a footnote, it is the working method. A mod does not start on a drawing board – it starts because something is missing on a live server: an atmosphere that does not carry. A travel system that pulls players out of the game. A radio that DayZ simply does not have. It gets built for a server in operation, for players who notice immediately when something stutters, annoys or breaks.
That is why the number of released mods is small and the number of built mods is large. By the developer’s own account, Psyern has built more than 40 mods. Three of them are on the Steam Workshop. The rest run where they were built to run: on Deadman’s Echo – wired into the server economy, the map configuration, the faction system. Outside that context they would be useless.
A mod only goes public when it works on its own: configurable via JSON, documented, localised, with no hard dependency on one specific server setup. That is the difference between an internal server script and a mod that 10,000 other server owners can install.
Transparency: the figure of 40+ mods is the developer’s own statement. What is publicly verifiable are the three Workshop entries at steamcommunity.com/profiles/76561198043039918.
Release timeline
All mods at a glance
Psyerns Sound System
An immersive and configurable ambient sound system for DayZ. Originally created for Deadman's Echo, this mod allows server owners to add atmosphere, t...
Psyerns Radio Show
Psyern's Radioshow An immersive radio mod for DayZ Originally developed for the Deadman's Echo community server, Psyern's Radioshow brings functional ...
Psyerns Teleport Overhaul
Psyern's Teleport Overhaul A standalone teleport overhaul for DayZ with UI travel, world teleports, loading screens, effects and safer server-...
The three public DayZ mods in detail
Psyerns Sound System
A configurable ambient sound system for DayZ. Server admins build atmosphere themselves: trigger zones with radius and cooldown, private ghost sounds for individual players, building- and weather-specific audio.
DayZ already sounds like wind, footsteps and zombies. What it lacks is direction. This mod hands that back to the server owner: an abandoned hospital gets its own signature noise. A PvP hotspot warns before it kills. A quest moment becomes a scene. One single player hears something nobody else can hear.
Features
- Trigger zones with configurable radius and cooldown
- Private and ghost sounds for individual players
- Building- and weather-specific audio
- 166 built-in sounds across horror, ambience and nature
- In-game admin menu via NUMPAD 7
- Custom sounds from ID 1000 upwards
- Online generator for custom sound child mods (v2)
- 11 languages in the interface
Fact sheet
| Released | 13 December 2025 |
| Last update | 18 July 2026 (version 2) |
| File size | 184 MB |
| Steam subscribers | 10,740 |
| Favorites | 317 |
| Dependency | Community Framework (CF) |
| Installation | Load @CF and @Psyerns-Sound-System, start the server once – configs are generated in profiles/DeadmansEcho/ |
| Licence | Free to use · Repack €25 · Source €350 |
Psyerns Radio Show
Working radios in DayZ – as a hand-held device, in vehicles and as a stationary base radio. Seven stations, 140+ tracks, 18 DJ clips, with volume and channel control in-game.
This is the biggest of the three mods – 457 MB, almost entirely audio. Seven stations with their own handwriting: West, East, Bandits, DME, Enklave, FreeSpirit and LostSignal. Between the tracks a DJ system with moderator clips turns a playlist into an actual station. Every radio remembers its own settings.
Features
- Three device types: hand radio, vehicle radio, base radio
- Seven stations with distinct musical profiles
- DJ and speaker system with 18 moderator clips
- 140+ tracks in the full package
- Volume and channel selection fully in-game
- Per-radio settings are remembered
- Server configuration via a single JSON file
- 14 languages in the interface
Fact sheet
| Released | 20 December 2025 |
| Last update | 20 July 2026 |
| File size | 457 MB |
| Steam subscribers | 9,278 |
| Favorites | 193 |
| Ratings | 89 |
| Dependencies | Community Framework (CF) and DABS Framework |
| Configuration | profiles/DeadmansEcho/dme_radioshow.json |
| Licence | Free to use · Repack only with explicit consent (€25) · Source €250 |
Psyerns Teleport Overhaul
A standalone teleport system with an F2 menu, world teleports, loading screens, effects and server-authoritative handling. Completely free, source code open.
Teleporting is delicate in DayZ: it pulls players out of the immersion and it is a favourite entry point for exploits. This mod addresses both. Destinations appear as cards in an F2 menu with their own cooldowns, the transition is carried by effects and a fullscreen loading screen, and permissions are checked by the server – not the client.
It was built together with Lufson, with credits to hummigummi and ninjin. It is the only one of the three mods that is fully open: no price, no repack restriction, source code on GitHub.
Features
- World teleports via triggers placed in the world
- F2 menu with destination cards and cooldowns
- Economy support: free, reputation-based or item-based
- Fullscreen loading screens and visual effects
- Preload optimisation for heavy destination areas
- Restricted teleport zones including logging
- DayZ Expansion Hardline integration
- Three JSON configs, auto-generated on first launch
Fact sheet
| Released | 21 March 2026 |
| File size | 90.5 MB |
| Steam subscribers | 1,883 |
| Favorites | 183 |
| Dependency | Community Framework (CF) |
| Co-development | Lufson · credits to hummigummi and ninjin |
| Source code | Open on GitHub |
| Licence | Free · repacking allowed with attribution |
All figures for subscribers, favorites, file size and dates are taken from the respective Steam Workshop entries, retrieved on 20 August 2026. Steam figures change continuously.
What makes a DayZ quality mod
The Steam Workshop is full of DayZ mods. A large share of them is a folder uploaded once and never touched again. A quality mod differs on six concrete points – and you can check every one of them before you install it:
1. It is maintained
An “Updated” date more recent than the last DayZ patch. Sound System and Radio Show were both last updated in July 2026, seven months after release.
2. It is configurable, not hard-wired
Server owners must be able to change values without rebuilding the mod. All three mods generate JSON configuration files in the profile folder on first launch.
3. It does not cost performance
A mod that drags down the server tick rate is unusable on a full server. Version 2 of the Sound System had exactly that goal: less server and script load.
4. It is localised
DayZ servers are international. 11 and 14 interface languages are not a bonus feature, they are the precondition for a mod to work beyond its own language border.
5. The licence is unambiguous
What may be repacked, what may not, what does the source cost? Anyone who does not write this down clearly produces conflict. On this page it is in a table, per mod.
6. There is someone to talk to
Support through Discord, with a human behind it, not a dead comment section.
German DayZ quality mods – why origin matters
“German DayZ quality mods” is not a marketing category, it describes a scene: German-speaking server owners who write their own mods because they are not satisfied with what already exists. Deadman’s Echo is one of those cases – every mod on this page grew out of running one single server.
The practical advantage for other server owners: support in German and English, a European time zone for questions, and mods that matured on a server with an active community – players who report bugs instead of leaving.
If you want to see the mods in real use, go straight to the server: Deadman’s Echo runs on Chernarus with enterable bunkers, offshore oil rigs, faction warfare and a player-driven economy. The guides explain the mechanics, the world map shows the terrain.
Licence comparison
| Mod | Use | Repack | Source code |
|---|---|---|---|
| Psyerns Sound System | Free | €25 | €350 |
| Psyerns Radio Show | Free | €25 (consent required) | €250 |
| Psyerns Teleport Overhaul | Free | Allowed, with attribution | Open on GitHub |
Licence requests go through Discord. Prices as of 20 August 2026.
Frequently asked questions
Who is Psyern?
Psyern is a German DayZ mod developer and the modder behind the community server Deadman’s Echo. On the Steam Workshop he publishes as |D4Cy|®Psyern®. By his own account he has built more than 40 mods, three of which are public.
Which DayZ mods by Psyern can I download?
Three: Psyerns Sound System (ambient sound system), Psyerns Radio Show (working radios with seven stations) and Psyerns Teleport Overhaul (teleport system with an F2 menu). All three are on the Steam Workshop and free to use for players and server owners.
Are Psyern’s DayZ mods free?
Yes. Running them on your own server costs nothing. You only pay for extended rights: a repack (€25 for Sound System and Radio Show) or the source code (€350 and €250 respectively). The Teleport Overhaul is completely free and open source.
Can I repack Psyern’s mods?
For the Teleport Overhaul, yes, with attribution. For Sound System and Radio Show only with the developer’s explicit consent; a repack licence is available for €25. Requests go through Discord.
What dependencies do the mods need?
All three require the Community Framework (CF). The Radio Show additionally requires the DABS Framework. No other mods are needed.
How do I install the mods on my DayZ server?
Subscribe on the Workshop, add the mod folder to your start parameters (for example @CF and @Psyerns-Sound-System) and start the server once. On first launch the mods generate their own JSON configuration – under profiles/DeadmansEcho/ for the Sound System, as dme_radioshow.json for the Radio Show. Then adjust and restart.
Why are only 3 out of 40+ mods public?
Because most of them were built for one specific server and are wired into its economy, map and faction system. On someone else’s server they would be worthless. Only mods that run standalone, stay configurable and can be documented get released.
Which languages are the mods available in?
Sound System and Teleport Overhaul in 11 languages, the Radio Show in 14 languages. German and English are included in each.
Where do I get support for the mods?
Through the Deadman’s Echo Discord. Bug reports, configuration questions and licence requests all run through it – in German and English.
Test the mods where they were built
Every mod on this page runs in production on Deadman’s Echo – modded DayZ on Chernarus with bunkers, oil rigs, faction warfare and a player-driven economy. Questions about licences, repacks or configuration go straight to Psyern on Discord.