✠ Medic Set
Concept
The Medic build is the group support role. He has the highest recovery values (Health-Regen, Blood-Regen, Immunity Gain) and heals allies with a bonus to hemostatic actions. He’s also the PvE long-haul specialist — anyone wandering Sakhal or Chernarus alone lives longer with Medic than with any other set. Weaker in direct PvP burst, but immortal on the long run.
Slot Bonuses
| Slot | Bonus | Poor | Normal | Epic | Corrupted | Penalty |
|---|---|---|---|---|---|---|
| Helmet | Immunitäts-Boost | 5 % | 8 % | 12 % | 15 % | +5 % Überdosis-Empfindlichkeit |
| Vest | Health-Regeneration | 5 % | 8 % | 12 % | 15 % | −5 % Max-Ausdauer |
| Jacket | Blut-Regeneration | 5 % | 8 % | 12 % | 15 % | +8 % Durst |
| Pants | Infektions-Resistenz | 5 % | 8 % | 12 % | 15 % | −5 % Schmerz-Resistenz |
| Gloves | Medical-Action-Bonus | 4 % | 7 % | 10 % | 13 % | +5 % Risiko bei schmutziger Behandlung |
| Boots | Survival-Recovery | 4 % | 7 % | 10 % | 13 % | +8 % Hunger |
Set Bonuses (stacking)
- 2 Pieces: +5 % Interner Immunitäts-Gewinn
- 3 Pieces: +8 % Blut-Regeneration
- 4 Pieces: +11 % Infektions- / Sepsis-Resistenz
- 5 Pieces: +15 % Health-Regeneration
- 6 Pieces — 🏥 Field Surgeon: (Full-Set, see below)
Full-Set Ability
🏥 Field Surgeon
Trigger: HP drops below 40 % after a hit
Effect: +25 HP, +800 Blood, Pain wipe, 12 s bleed stop. Additionally heals all faction-matching allies within 10 m with the same payload (toast “Patched up by [Name].”). NEUTRAL players have no allies — without a faction you only heal yourself. eAI bots are ignored.
Cooldown: 120 seconds — longest CD of all sets
Combat Bonus Layer (full 6-piece set required)
| Bonus | Value | Details |
|---|---|---|
| Weapon Damage (global) | +10 % | Every weapon — category-independent |
| Shotgun Damage | +15 % | Mp133, Saiga, Izh18Shotgun |
| SMG Damage | +15 % | MP5, UMP45, Bizon |
Worst-case combo: Shotgun or SMG hit = 1.25× damage (Global + category). No headshot or handling bonus, no damage reduction — Medic survives by recovery, not by tank plates.
Corrupted Variant
Full Corrupted gives an immortal body that constantly needs food and water. Glass constitution against drugs (pills hit harder — including the bad ones). For PvE marathoners who know how to manage loot efficiently.
Drop Probability per Boss Tier
Each boss kill rolls one set item. Quality distributes as follows:
| Boss Tier | Poor | Normal | Epic | Corrupted |
|---|---|---|---|---|
| Row 1 — Knight, Tagilla, Shturman, Glukhar, Birdeye | 80 % | 18 % | 2 % | 0 % |
| Row 2 — Grimlock, Havoc, Overseer, Reaper, Scarecrow | 70 % | 25 % | 5 % | 1 % |
| Row 3 — Deadeye, Executioner, Phantom, Viper, Warhound | 55 % | 35 % | 10 % | 3 % |
| TheKing — Final Boss | 40 % | 40 % | 15 % | 5 % |
Tips & Synergies
- Always carry bandages, saline bags and tetracycline — set bonuses boost the effectiveness of your medical actions.
- Medic bonuses stack with Terje medicine perks (Surgeon, Master-Dressing, Pharmacologist) — both together makes you near-unkillable on long runs.
- Field Surgeon has the longest cooldown — save it for boss wipes or extended trips.
- Stay in cover in PvP — your strength is healing output, not frontline pressure.
- Bandaging is faster with Master-Dressing — you can heal under fire.