Custom Sets
Class Detail Guides
Every class has its own detail page with all slot bonuses, tips and synergies:
Overview
Deadmans-Echo features five modular custom sets, each with six slots (Helmet, Vest, Jacket, Pants, Gloves, Boots) in four quality tiers — 120 spawnable items in total. Each slot carries its own bonus that stacks with set-piece bonuses as you wear more pieces. Wearing all six slots of a single set unlocks a Full-Set ability.
Items drop exclusively from boss kills: every boss death rolls one set item, placed into the reward crate alongside the normal loot rewards.
DMECS_{Set}_{Slot}_{Quality} (example: DMECS_Tank_Helmet_Epic).
Qualities & Drop Table
Each boss kill rolls one item. The drop table depends on boss tier:
| Boss Tier | Poor | Normal | Epic | Corrupted |
|---|---|---|---|---|
| Row 1 — Knight, Tagilla, Shturman, Glukhar, Birdeye | 80 % | 18 % | 2 % | 0 % |
| Row 2 — Grimlock, Havoc, Overseer, Reaper, Scarecrow | 70 % | 25 % | 5 % | 1 % |
| Row 3 — Deadeye, Executioner, Phantom, Viper, Warhound | 55 % | 35 % | 10 % | 3 % |
| TheKing — Final Boss | 40 % | 40 % | 15 % | 5 % |
1. Tank Set
Role: Frontline · Heavy PvP · Boss Tanking · Group Fights
Base Items: FOG MCB Camo (Multicam Black) · Class Prefix: DMECS_Tank_*
Slot Bonuses
| Slot | Bonus Type | Poor | Normal | Epic | Corrupted | Penalty |
|---|---|---|---|---|---|---|
| Helmet | ShockContusionResistance | 5 % | 8 % | 12 % | 15 % | StaminaRecovery −5 % |
| Vest | MeleeResistance | 8 % | 11 % | 15 % | 18 % | MaxStamina −8 % |
| Jacket | BleedWoundResistance | 5 % | 8 % | 12 % | 15 % | HungerThirst +8 % |
| Pants | TraumaResistance | 5 % | 8 % | 11 % | 14 % | MovementSpeed −5 % |
| Gloves | InjuryControl | 4 % | 7 % | 10 % | 13 % | WeaponSway +5 % |
| Boots | FractureMovementResistance | 5 % | 8 % | 12 % | 15 % | StaminaDrain +6 % |
Set Bonuses
- 2 pieces: +5 % Pain Resistance
- 3 pieces: +8 % Hematoma / Trauma Resistance
- 4 pieces: +11 % Wound Resistance
- 5 pieces: +15 % Shock / Contusion Resistance
- 6 pieces — Juggernaut: first heavy hit deals heavily reduced shock damage · Cooldown 90 s
2. Assault Set
Role: Push Gameplay · PvP · Aggressive Movement
Base Items: FOG MCT Camo (Multicam Tropic) · Class Prefix: DMECS_Assault_*
Slot Bonuses
| Slot | Bonus Type | Poor | Normal | Epic | Corrupted | Penalty |
|---|---|---|---|---|---|---|
| Helmet | AdrenalineDuration | 4 % | 7 % | 10 % | 13 % | MindInstability +5 % |
| Vest | PainResistanceDamaged | 5 % | 8 % | 12 % | 15 % | BleedChance +8 % |
| Jacket | HealthRecoveryPressure | 4 % | 7 % | 10 % | 13 % | Immunity −5 % |
| Pants | BloodRecovery | 4 % | 7 % | 10 % | 13 % | Thirst +8 % |
| Gloves | CombatRecovery | 5 % | 8 % | 11 % | 14 % | OverdoseRisk +5 % |
| Boots | StaminaSprintRecovery | 5 % | 8 % | 12 % | 15 % | Hunger +8 % |
Set Bonuses
- 2 pieces: +5 % Stamina Recovery
- 3 pieces: +8 % Pain Resistance
- 4 pieces: +11 % Blood Regen after Combat
- 5 pieces: +15 % Adrenaline Effect Duration
- 6 pieces — Adrenaline Rush: brief stamina boost after taking damage · Cooldown 60 s
3. Recon Set
Role: Sniper · Scout · Solo · Stealth
Base Items: FOG M81 Camo (Woodland) · Class Prefix: DMECS_Recon_*
Slot Bonuses
| Slot | Bonus Type | Poor | Normal | Epic | Corrupted | Penalty |
|---|---|---|---|---|---|---|
| Helmet | MindStability | 5 % | 8 % | 12 % | 15 % | MindDebuffOccasional +1 |
| Vest | PsiAreaResistance | 4 % | 7 % | 10 % | 13 % | HealthRegen −5 % |
| Jacket | LowProfileSurvival | 4 % | 7 % | 10 % | 13 % | ColdExposure +8 % |
| Pants | SilentMovementEndurance | 3 % | 6 % | 9 % | 12 % | CarryWeight −5 % |
| Gloves | AimStability | 5 % | 8 % | 12 % | 15 % | WeaponSway +5 % |
| Boots | AiAggroReduction | 5 % | 8 % | 12 % | 15 % | FootInjuryRisk +8 % |
Set Bonuses
- 2 pieces: +5 % Mind Stability
- 3 pieces: +8 % Aim Stability
- 4 pieces: −11 % AI / Zombie aggro range
- 5 pieces: +15 % Breath / Focus Control
- 6 pieces — Ghost Protocol: AI loses aggro faster, especially in forest / grass areas · Passive (no cooldown)
4. Medic / Survival Set
Role: Support · PvE · Long-Term Survival · Group Healer
Base Items: FOG RG Camo (Ranger Green) + custom medic patches · Class Prefix: DMECS_Medic_* (SetId: MedicSurvival)
Slot Bonuses
| Slot | Bonus Type | Poor | Normal | Epic | Corrupted | Penalty |
|---|---|---|---|---|---|---|
| Helmet | ImmunityBoost | 5 % | 8 % | 12 % | 15 % | OverdoseSensitivity +5 % |
| Vest | HealthRegeneration | 5 % | 8 % | 12 % | 15 % | MaxStamina −5 % |
| Jacket | BloodRegeneration | 5 % | 8 % | 12 % | 15 % | Thirst +8 % |
| Pants | InfectionResistance | 5 % | 8 % | 12 % | 15 % | PainResistance −5 % |
| Gloves | MedicalActionBonus | 4 % | 7 % | 10 % | 13 % | DirtyTreatmentSideEffect +5 % |
| Boots | SurvivalRecovery | 4 % | 7 % | 10 % | 13 % | Hunger +8 % |
Set Bonuses
- 2 pieces: +5 % Internal Immunity Gain
- 3 pieces: +8 % Blood Regeneration
- 4 pieces: +11 % Infection / Sepsis Resistance
- 5 pieces: +15 % Health Regeneration
- 6 pieces — Field Surgeon: once per cooldown the player stabilizes faster after a serious injury · Cooldown 120 s
5. Hazmat / Bio Set
Role: Biohazard Zones · Contaminated Areas · Endgame Zones · PvE Specialist
Base Items: NBC Suit (Gray) + FOG Vest Osprey Grey · Class Prefix: DMECS_Hazmat_* (SetId: HazmatBio)
Slot Bonuses
| Slot | Bonus Type | Poor | Normal | Epic | Corrupted | Penalty |
|---|---|---|---|---|---|---|
| Helmet | AirborneDiseaseResistance | 5 % | 8 % | 12 % | 15 % | MindStability −5 % |
| Vest | BiohazardResistance | 8 % | 11 % | 15 % | 18 % | HealthRegeneration −8 % |
| Jacket | PoisonResistance | 5 % | 8 % | 12 % | 15 % | HeatThirst +8 % |
| Pants | SepsisResistance | 5 % | 8 % | 12 % | 15 % | PainSensitivity +5 % |
| Gloves | ContaminationHandling | 4 % | 7 % | 10 % | 13 % | InfectionRiskOutsideBioZone +5 % |
| Boots | EnvironmentalProtection | 5 % | 8 % | 12 % | 15 % | StaminaRecovery −5 % |
Set Bonuses
- 2 pieces: +5 % Poison Resistance
- 3 pieces: +8 % Infection Resistance
- 4 pieces: +11 % Biohazard Resistance
- 5 pieces: +15 % ZVirus / Rabies / Influenza Resistance
- 6 pieces — Containment Protocol: brief immunity window against biohazard zones · Cooldown 120 s
Item Class Schema
All 120 spawnable items follow the same schema:
DMECS_{Set}_{Slot}_{Quality}
- Set: Tank · Assault · Recon · Medic · Hazmat
- Slot: Helmet · Vest · Jacket · Pants · Gloves · Boots
- Quality: Poor · Normal · Epic · Corrupted
Examples: DMECS_Tank_Helmet_Poor · DMECS_Assault_Vest_Epic · DMECS_Recon_Gloves_Corrupted · DMECS_Medic_Jacket_Normal · DMECS_Hazmat_Boots_Corrupted
Tips
- Mix builds work — 3+3 instead of 6+0 is often the pragmatic setup if you don’t strictly need a Full-Set ability
- Corrupted pieces grant the highest bonus but apply a penalty — only wear them if the penalty modifier is acceptable for your build
- Hazmat and Medic are dedicated PvE sets — you lose mobility against Assault / Recon in open PvP fights
- Tank Vest and Hazmat Vest have the strongest slot bonuses (up to 18 % Corrupted)
- Boss kills are the only source — the higher the boss tier, the higher the Epic / Corrupted probability